The PS2 is one of my favorite systems. For the most part, I liked about 50% of the games I played on it, which is pretty amazing compared to other systems ( ex.Wii would be like 10% likeable games.) The PS2 also had another great trait, plenty of nice box art. While it isn't the Neo Geo, where every box looks great (thank Shinkiro for that), Sony's magical machine had numerous stand out covers. Let's take a look at a few of my favorites...
Monday, April 30, 2012
Monday, April 23, 2012
Monday, April 16, 2012
Sunday, April 15, 2012
Kickstart Mega Man's Heart
The cancellation of Mega Man Legends 3 was heart breaking and not something I can easily forget as a gamer. I am sure most of you feel this way or else you wouldn't be here, so I had this crazy plan. Why not bring back Mega Man Legends 3 by having a kickstarter? If you love Mega Man, then vote with your money.
Here is an example of a sucessful kickstarter launched to help Double Fine fund a new game:
http://www.kickstarter.com/projects/66710809/double-fine-adventure
Also Mass Effect 3 fans donated to a children's charity and got Bioware to notice how passionate they were about getting a better resolution to that series:
http://www.joystiq.com/2012/04/12/retake-mass-effect-3-donations-remained-largely-with-childs-p/
Also remember Operation Rainfall, fans got Xenoblade released in the US even though Nintendo was being quite stubborn at first. Fans can change things!
Basically, a certain level of funding must be reached, and if it is, I am sure it could convince them to finish the project. Video games are a business, plain and simple, so it is only logical that to interest Capcom, money is needed. What do you think fellow Mega Man fans?
Seriously, we can do this...let me know your thoughts below and check out this same post on the Capcom Unity forums.
Here is an example of a sucessful kickstarter launched to help Double Fine fund a new game:
http://www.kickstarter.com/projects/66710809/double-fine-adventure
Also Mass Effect 3 fans donated to a children's charity and got Bioware to notice how passionate they were about getting a better resolution to that series:
http://www.joystiq.com/2012/04/12/retake-mass-effect-3-donations-remained-largely-with-childs-p/
Also remember Operation Rainfall, fans got Xenoblade released in the US even though Nintendo was being quite stubborn at first. Fans can change things!
Basically, a certain level of funding must be reached, and if it is, I am sure it could convince them to finish the project. Video games are a business, plain and simple, so it is only logical that to interest Capcom, money is needed. What do you think fellow Mega Man fans?
Seriously, we can do this...let me know your thoughts below and check out this same post on the Capcom Unity forums.
Friday, April 13, 2012
Monday, April 9, 2012
Sony PS Vita Review
Most gamers realize the Sony PSP was a failure. With rampant piracy and very niche titles appealing only to hardcore gamers, the PSP was doomed to fail from the start. Sony seems to have learned many lessons from the PSP, and taken them for better or worse to their newest portable console, the PS Vita. Let's take a closer look at what they got right.
The PS Vita has a beautiful 5-inch touchscreen that will stun most gamers. The screen looks nearly as good as my iPhone 4s, which is quite an accomplishment for a system priced at less than half of Apple's $600 mobile beast. Titles like Lumines and Wipeout 2048 look amazingly vibrant and detailed, making the Vita feel like a portable Playstation 3 instead of the successor to the PSP. Backwards compatible titles look just as great, with 2-D titles like Metal Slug looking better than even the original console versions!
The controls feel natural and ergonomic. The second joystick really adds to the experience with new controller mapping options, and tighter camera controls. The back of the Vita has a touch pad as well, but honestly I have no idea what this feature is for, as it seems like a useless gimmick. Overall the controls feel better than the PSP, and should make for better playing games compared to the Nintendo 3DS, which is currently in quite the debacle due to the lack of a second analog stick for games like Kid Icarus and Resident Evil Revelations.
The initial game selection is fairly strong. Ultimate Marvel vs. Capcom 3 is a good fighting game for Street Fighter enthusiast. Lumines fills the puzzle genre nicely, while Wipeout is a very fun racing game. To truly impress your friends consider purchasing Uncharted as it looks almost identical to it's Playstation 3 counterparts and makes you wander how Sony made something so small, so powerful...
The Vita is not perfect. The flaws are small, but glaring in some cases. Let's start with the Vita models available for purchase.
The Vita comes in a 3G version and a Wi-Fi only version. The 3G version is more expensive, starting at $299, but it can be connected to the AT&T mobile service for added internet capabilities on the go. Why didn't Sony go with 4G? It seems like 3G is quickly becoming a relic of the past, so it is very that odd for such a new system the company would go with slow 3G services. The less expensive model, the Wi-fi version, is $249.99. This seems like the better deal and most Americans would rather use their cellphone for Facebook and Twitters updates not a portable console.
Other pricing problems involve the system's memory cards. A 32GB card will cost users a cool $100 bucks, which is insanely overpriced. Most users will be buying Sony's games to fill the card so why are they trying to double dip by charging too much for the card itself? Sony either needs to give away a few free games at that price point, or just reduce it to make up for the lack of PSP backwards compatibility.
Speaking of PSP backwards compatibility, American gamers are really getting the short end of the stick. The Vita has a transfer program in Japan for PSP owners to transfer their UMD games to the Vita for a heavily discounted price. Sadly, this program is not available in the US, so every UMD game for PSP must be bought again at full retail price.To add insult to injury, the PS Vita in the US doesn't even carry half of the PSP library in the online store. So if you miss your PSP games, there is no real reason to part with it yet, as the Vita is not a great resource for transferring older titles.
Also if you want to get Japanese PSP games, don't buy an American Vita. The system only allows for one account per console. The system will only allow one region store per memory card without resetting the data via system restore. If you like to dabble in imports, the Vita is region free, but older PSP titles only work if you set your region to Japan and hold a Japanese PSN account.
That seems like plenty of negatives but the system is still worth a look. The Vita is practically a portable Playstation 3 and will eventually have an impressive library of games like Gravity Daze and Street Fighter X Tekken. While the price is a bit steep, if you are ready for the next level of portables, it is available now. However, if you are a casual gamer that is fine with older style graphics and simple controls, hold off for a price drop, which is bound to happen at some point later this year.
The PS Vita has a beautiful 5-inch touchscreen that will stun most gamers. The screen looks nearly as good as my iPhone 4s, which is quite an accomplishment for a system priced at less than half of Apple's $600 mobile beast. Titles like Lumines and Wipeout 2048 look amazingly vibrant and detailed, making the Vita feel like a portable Playstation 3 instead of the successor to the PSP. Backwards compatible titles look just as great, with 2-D titles like Metal Slug looking better than even the original console versions!
The controls feel natural and ergonomic. The second joystick really adds to the experience with new controller mapping options, and tighter camera controls. The back of the Vita has a touch pad as well, but honestly I have no idea what this feature is for, as it seems like a useless gimmick. Overall the controls feel better than the PSP, and should make for better playing games compared to the Nintendo 3DS, which is currently in quite the debacle due to the lack of a second analog stick for games like Kid Icarus and Resident Evil Revelations.
The initial game selection is fairly strong. Ultimate Marvel vs. Capcom 3 is a good fighting game for Street Fighter enthusiast. Lumines fills the puzzle genre nicely, while Wipeout is a very fun racing game. To truly impress your friends consider purchasing Uncharted as it looks almost identical to it's Playstation 3 counterparts and makes you wander how Sony made something so small, so powerful...
The Vita is not perfect. The flaws are small, but glaring in some cases. Let's start with the Vita models available for purchase.
The Vita comes in a 3G version and a Wi-Fi only version. The 3G version is more expensive, starting at $299, but it can be connected to the AT&T mobile service for added internet capabilities on the go. Why didn't Sony go with 4G? It seems like 3G is quickly becoming a relic of the past, so it is very that odd for such a new system the company would go with slow 3G services. The less expensive model, the Wi-fi version, is $249.99. This seems like the better deal and most Americans would rather use their cellphone for Facebook and Twitters updates not a portable console.
Other pricing problems involve the system's memory cards. A 32GB card will cost users a cool $100 bucks, which is insanely overpriced. Most users will be buying Sony's games to fill the card so why are they trying to double dip by charging too much for the card itself? Sony either needs to give away a few free games at that price point, or just reduce it to make up for the lack of PSP backwards compatibility.
Speaking of PSP backwards compatibility, American gamers are really getting the short end of the stick. The Vita has a transfer program in Japan for PSP owners to transfer their UMD games to the Vita for a heavily discounted price. Sadly, this program is not available in the US, so every UMD game for PSP must be bought again at full retail price.To add insult to injury, the PS Vita in the US doesn't even carry half of the PSP library in the online store. So if you miss your PSP games, there is no real reason to part with it yet, as the Vita is not a great resource for transferring older titles.
Also if you want to get Japanese PSP games, don't buy an American Vita. The system only allows for one account per console. The system will only allow one region store per memory card without resetting the data via system restore. If you like to dabble in imports, the Vita is region free, but older PSP titles only work if you set your region to Japan and hold a Japanese PSN account.
That seems like plenty of negatives but the system is still worth a look. The Vita is practically a portable Playstation 3 and will eventually have an impressive library of games like Gravity Daze and Street Fighter X Tekken. While the price is a bit steep, if you are ready for the next level of portables, it is available now. However, if you are a casual gamer that is fine with older style graphics and simple controls, hold off for a price drop, which is bound to happen at some point later this year.